![]() ![]() I enjoyed gaining my bearings on what I’d passed and there are huge sections that aren’t even explored if you don’t stray from the story path and go exploring. Getting everywhere by map and compass was refreshingly brilliant. ![]() The controls of movement are well implemented (yes there is a run button) but the controls of your walkie talkie take some time to get used to as it uses the shoulder buttons to switch dialogue options and as much of your replies are time dependant the first few replies I missed and so Delilah got the hump that I didn’t reply (sorry boss!) however once it clicks it works nicely. The fear of not knowing is what drives the narrative along. Although ultimately all the stories end up nigh on the same, the experience by choosing different dialogues, or ignoring Delilah all together will ultimately alter your entire mood and journey getting there. Without spoiling the plot, which is at least 50% of why you play an interactive story game, the narrative places you at odds with Delilah about whether or not she really is who she says she is and actually is this all part of a bigger manipulation of you, Henry, who moulds around the vast amount of dialogue choices you make. The whole game is full of Instagram porn like this. It’s a testament to the character and writing strength that when she’s not around you miss her. You don’t have to – but she’s the kind of girl you’d like to have around to chat with so you end up reporting things right down to getting stung by a bee. She’s the boss you’d go down the pub with for a laugh but she’d kick your arse if you aren’t pulling your weight in a heartbeat. For each thing you do in Firewatch, you can talk to Delilah about it. Cissy Jones does a fantastic job voicing a woman who balances sarcasm, wit, sass and vulnerability and be able to flip between them in a few sentences. Trust in the one woman you have contact with – Delilah.ĭelilah is without doubt the star of the show. Underpinning it all is one thing – trust. You’ll be left asking questions and wanting answers but how you choose your conversation points is up to you. However, not all is as it seems and over the 4 – 5 hours of play you’ll uncover an interesting mystery. Collecting supplies, putting out campfires – that kind of thing. You are radioed by your boss, Delilah, to deal with certain issues that arise as a park warden of a vast area of forest. The gameplay in Firewatch is a very simple fetch quest, although it’s what happens between the fetching that is at the crux of the game. Firewatch’s map and compass navigation is fantastically retro and really immerses you in the landįirewatch is also beautiful in another way – the way how it deals with conversation and relationships when you can’t see the person on the other side – a remote relationship if you will – and it’s arguably Firewatch’s biggest achievement. Sunsets and sunrises, in particular, are awe-inspiring. Wandering around an almost deserted forest landscape as the day cycles into night lends itself perfectly to those moments where you stand atop of a ridge or rock formation and just look out across the trail you’ve walked and think wow. Firewatch is utterly beautiful to look at. ![]()
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